Chezz, not Chess
"CHEZZ, NOT CHESS"
This is a very early prototype of the game, which I coded in one free evening. I have more ideas for full game, So I plan to push regular updates on this page.
- Gameplay:
- You play as White, and the computer controls Black.
- After you make your move, the AI will make its move.
- The game continues until one king is captured or no valid moves remain.
- You play as White, and the computer controls Black.
- Controls:
- Use your mouse to click and drag pieces across the board.
- When you click on a piece, its valid moves are highlighted on the board.
- Drag the piece to one of the highlighted squares and release the mouse button to make your move
- Piece Movement & Attacks:
- Each piece moves like traditional chess (pawns, knights, bishops, rooks, queens, and kings follow their familiar patterns).
- When you move a piece to a square occupied by an enemy, you “attack” that piece.
- Unlike classic chess, an enemy piece with more than 1 life won’t vanish immediately. Instead, it loses one life point. The piece is captured and removed from play only when its life reaches zero.
- Piece Evolution:
- Pawns start with a single life.
- When a pawn successfully attacks an enemy piece, it gains an extra life and evolves (for now only into Knight)
- Other pieces will have evolutions as well.
Development log
- Made some chezz game prototype7 hours ago
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