Chezz, not Chess
"CHEZZ, NOT CHESS"
This is a very early prototype of the game, which I coded in one free evening. I have more ideas for full game, So I plan to push regular updates on this page.
This is NOT Chess. This is CHEZZ!
Pieces evolve when they capture an enemy:
- Pawn → Knight
- Knight → Bishop
- Bishop → Rook
Life System:
- The Queen is special – she has 3 lives!
- The King & Pawns have 1 life each.
- All other pieces have 2 lives.
Combat Rules:
- Every piece deals 1 damage,
- Except for the King, he can kill any piece with one hit!
The goal is simple: Capture the opponent’s KING before they get yours!
Development log
- Made some chezz game prototype76 days ago
Comments
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Mhh a fun little game, though because of the rules and the starting position, it is a bit simplistic? The opponent just sends their queen straight into the enemy lines. I did lose my first game after e4 d5 and they just suicide the queen onto d2 lol.
But after 2 games you realize it's a bit shallow (the computer is also really bad at making good moves past the first few moves)
Thanks for playing!
Yes, the computer is pretty limited at this point, especially when there are a few variations of pieces available on the board early in the game. This restricts its strategic options. I’m currently working on a new version that improves its board awareness and ability to plan for future moves. I’m also considering re-introducing all the pieces from the beginning, which would give the computer more options to work with.
Also, in this version, the opponent isn’t aware of the king’s one-hit-kill power and his main goal is to play aggressively, but it fails to handle critical situations :D
Good luck with the rest of the project! I suggest looking at Minmax tree search or Monte Carlo tree search for the AI if you're unsure!
Thanks! Yes, I use the Minmax tree. By the way, your Chess RPG is super fun. Good luck!
Very fun, actually! Loved it!
Glad you enjoyed it! Thanks for playing!