"CHEZZ, NOT CHESS"

This is a very early prototype of the game, which I coded in one free evening. I have more ideas for full game, So I plan to push regular updates on this page.
  • Gameplay:
    • You play as White, and the computer controls Black.
    • After you make your move, the AI will make its move.
    • The game continues until one king is captured or no valid moves remain.
  • Controls:
    • Use your mouse to click and drag pieces across the board.
    • When you click on a piece, its valid moves are highlighted on the board.
    • Drag the piece to one of the highlighted squares and release the mouse button to make your move

  • Piece Movement & Attacks:
    • Each piece moves like traditional chess (pawns, knights, bishops, rooks, queens, and kings follow their familiar patterns).
    • When you move a piece to a square occupied by an enemy, you “attack” that piece.
    • Unlike classic chess, an enemy piece with more than 1 life won’t vanish immediately. Instead, it loses one life point. The piece is captured and removed from play only when its life reaches zero.

  • Piece Evolution:
    • Pawns start with a single life.
    • When a pawn successfully attacks an enemy piece, it gains an extra life and evolves (for now only into Knight)
    • Other pieces will have evolutions as well.
Published 7 hours ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDavid Kviloria / SKYSTAR GAMES
GenrePuzzle
Made withSDL
Tags2D, Chess

Development log

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